Supernatural power is built into our world’s very foundations. Magic, superstition, and culture are difficult things to disentangle. What is considered ‘magic’ may vary based on how well a phenomenon is understood. Here are recorded things that are understood to be magic by many of the denizens of Eoea.
Archmage Magic
Prior to the eighth age, magic had become vanishingly rare across the world, and any understanding of those powers was shrouded in rumor and superstition. When the archmages ushered in their new era, they defined how magic was seen across the world. The most commonly known schools of magic are therefore those taught by each of these titanic figures, though they each build upon older traditions which are detailed here. Archmage magic is generally cast in the same way, through study and practice users are able to manipulate the magical energy in the world around them to produce a variety of effects. Unless otherwise stated, the magic taught by the archmages is performed this way.
The archmages carefully categorized their magic into schools and subschools, and had precise beliefs about the function of each ritual. No science or magic is immune to superstition, but with the power they pulled from the ruins at Aton and the apparatus of nations at their disposal for experimentation, the archmages did advance the science of magic significantly in their time. The result is that older forms of magic are subject to a wide variety of superstitions of the cultures and individuals that produced them, while the magic in the era of the archmages sees the blindspots of the age’s namesake replicated over and over again.
The school of magic taught by each archmage is listed below:
Dragon Magic - Archmage Oana Law Magic - Archmage Pyrus Divination Magic - Archmage Augusta Alchemy - Archmage Sorvald Major Alchemy - Archmage Lutekai Planar Magic - Archmage Nyka Divine Magic - Archmage Cyrvo